Research and Training Components
CITech students complete the program requirements while concurrently working on their master’s or doctoral degree at their UBC home department. A certificate of completion will be granted to CITech graduates. The key components of the program are listed below. It is of note that the course and workshop modules can be completed within one year of starting the program.
The program includes the following three custom-designed courses. Students are required to take IMTC 505 and 506. The third course (IMTC 507) is optional.
Fundamentals of Immersive Technologies (IMTC 505)
The course introduces the history and concepts surrounding immersive technology. Specifically, it covers topics such as immersive platforms (e.g., AR/MR/VR technology), interaction techniques (e.g., manipulation, gestures), and 3D user interfaces (e.g., spatial and customizable interfaces). Students will use software (e.g., Unity 3D) to design and build interactive, immersive environments and deploy them on mobile and wearable devices. In addition, they will be introduced to popular research and industry-relevant topics within Immersive Technologies.
User-Centered Immersive Design (IMTC 506)
The course provides an overview of user-centered design workflows and provides a unique opportunity for graduate-level students to work in teams with an industry or community partner to develop a MITACS project proposal on the application of immersive technologies. This course supports the students as they conceptualize their projects with stakeholders that could potentially become the topic of their thesis research, or a side industrial project during their degree.
Immersive Technology Design Studio (IMTC 507)
This course is a studio project-based class that provides a hands-on opportunity for students to develop their interdisciplinary, immersive technologies, primarily focusing on production, reflection, and critical evaluation of the projects they defined during the course II. Students will engage in open conversations and round-table classroom discussions on critical equity and diversity topics in the field. How does immersive technology design distribute benefits and burdens among various groups of people in allocating properties that enable or disable possible actions? How the design of affordances and disaffordances, objects and environments, interfaces, systems, AI algorithms and processes simultaneously distribute limits and access at various scales: personal, family, community, institution and society. We will analyze design practices that can become tools for liberation through equitable distribution of benefits and burdens, meaningful capacity-building participation in design decisions, and recognition of community-based, indigenous, diasporic traditions, knowledge, and practices.
Note: Our courses are offered collaboratively by professors from different faculty ranging from Computer Science, Engineering, to Digital Arts, among others. The UBC Okanagan Visualization and Emerging Media Studio (VEMS) will be the home to some of the courses and student activities, aiming to lower the bar of entry into real-world immersive realities and big data visualization. VEMS features Canada’s highest-resolution, 3D, VR-ready video wall. Note that students may take these courses as part of their regular graduate program requirements at their home department, or as additional courses (please consults closely with your intended primary supervisor). To enhance their data-driven research skills, students are also encouraged to take data analysis related courses in their home department if applicable.
A collaborative industrial project, which may be integrated partly or in-full to student’s master’s thesis or doctoral dissertation with some relevance to immersive technologies. Co-supervision is highly encouraged in this program, at the discretion of student’s primary supervisor.
After completion of the course work, the students will have the opportunity (optional) to go on internship with CITech’s partner organizations that are based in different sectors including IT, manufacturing, health, education, entertainment, etc.
Professional Skills Development
Four workshops to complement students’ technical skills and improve their job-readiness: 1) Entrepreneurship and Commercialization of Immersive Innovations, 2) Equity, Diversity, and Inclusion (EDI) in Immersive Design, 3) Mitacs Communication Skills, or Writing and Presentation Skills, and 4) Mitacs Project and Time Management.
CITech Seminar Series and CITech Annual Research Symposium provide opportunities for students to interact with national and international experts in immersive technologies and receive feedback on their thesis projects.